﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SurfaceAsteroids
{
    class Boss :SpaceObject
    {

        private int hitpoints;
        private Vector2 lastPosition;

        public int Hitpoints
        {
            get { return hitpoints; }
            set { hitpoints = value; }
        }
        
        override public string ObjectType()
        {
            return "boss";
        }

        public Boss(Vector2 loc, float rot, int hp, Microsoft.Xna.Framework.Graphics.Color col, Texture2D tex)
            : base(loc, rot, 0f, col, 1f, tex)
        {
            hitpoints = hp;
        }
 
    }
}
